![]() Also make sure you are using Part 1 version 6.1.1, NOT 6.0.2. If using Engine Fixes (or any other SKSE plugin that requires Address Library), Address Library must be updated to the 1.6.117x version.Mods that have not been updated must be disabled. Update any dll-based SKSE plugins to 1.6.117x versions.Add the Quest Journal Fix for SkyUI to address changes to the menu structure by Bethesda.Use the latest version of USSEP if you use this mod.GOG users must update to version 2.2.6 for the GOG edition of the game SKSE must be updated to version 2.2.6 for the Steam edition of the game.This guide was last updated on February 16, 2024. Most of Requiems creature templates will not work on new ones, and the leveling system and overall encounter difficulty might vary greatly.A guided set of steps for installing SKSE64 and SkyUI, as well as instructions for launching Skyrim with SKSE64. Mods that add new Monsters (like Skyrim Monster Mod): Generally, they are compatible, but there are certain things that will cause a rather weird experience when using such mods with Requiem. Unofficial Dawnguard Patch (before Requiem, highly recommended) Unofficial Skyrim Patch (before Requiem, highly recommended) Ultimate Follower Overhaul (needs to be loaded after Requiem, but we're all not sure what side-effects this MAY cause) Skytest (Load it after Requiem, but consider that it will have a minor influence on some animal encounter difficulties!) Realistic Needs and Diseases (after Requiem, use the compatibility patch! High recommended if you want to get more out of food!) Realistic Lighting without Post-Processing (I've been told that this is very immersive, it'll also make darkness darker, so all veteran dungeon crawlers might want to take a look here!) Locational Damage (might cause balancing issues) Khajiit Speak (after Requiem check this out if your character is a Khajiit!!!) Imps more complex Needs (after Requiem) ![]() ![]() Guard Dialogue Overhaul (before Requiem, check it out!) Frostfall - Hypothermia Camping Survival Ethereal Elven Overhaul (use the compatibility patch!) Classic Classes and Birthsigns (Please use the compatibility patch here!) Better Fast Travel - Carriages and Ships (before Requiem) ASIS (I suggest that you do flag Requiem NOT to be affected by it!) Practically any Interface-enhancing mods (SkyUI, for example) Practically any mod that deals with pure animations This is why I highly stress to put it at the absolute end of your load order, and only make exceptions if you are a 1000% sure why there should be something loaded after it!!! Also, please keep in mind that just because a mod is listed as compatible here, it does not automatically mean that it plays well with Requiem! It just means that there are no technical problems associated with its use with Requiem! Please consider that Requiem does touch about everything there is in the game - every mod loaded after it WILL break something, though it is hard to tell how big the conflicts get. ![]() In Skyrim Launcher disable Antialiasing, enable FXAA In the enbseries.ini file enable Anisotropic Filtering: In Skyrim Launcher disable Anisotropic Filtering. Tweaks for ENB mod if you have an old computer: Run this after you installed everything you wanted: WATER - Water And Terrain Enhancement Redux Real-time Dragon Fast Travel - Dragonborn exe files to your Skyrim directory (where the tesv.exe is). ![]()
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